In my professional life, I am a semi-developer (meaning that I develop, but it isn't my primary job role). I realize that a similar project already exists and has been in development for some time now, and my aim is not to usurp that work but to use this project to build my development skills. I give up for today, but I'll continue messing around with the files and thanks to the monkey with a typewriter theory, I should eventually get it right.I am in the early phases of developing a web-based game manager applications to manage local game libraries. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030Ġx00007ff61ce33ea3 DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61ce3599b DeltaZone-Win64-Shipping.exe!UnknownFunction Tried adding an empty folder to /DeltaZone/Content named Internationalization and got this: Might be worth something to someone more knowledgeable than me. /./Engine/Content/InternationalizationĠx00007ffe329c478c KERNELBASE.dll!UnknownFunction Ġx00007ff61cf22e46 DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61ced3a5d DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61ce35389 DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61ce2c9ee DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61ce544b5 DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61c7c8bbd DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61c7d26d1 DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61c7cc196 DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61c7cc45a DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61c7d66ff DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ff61f2ab8fe DeltaZone-Win64-Shipping.exe!UnknownFunction Ġx00007ffe335954e0 KERNE元2.DLL!UnknownFunction Ġx00007ffe3500485b ntdll.dll!UnknownFunction įigured out clicking ok copies the error report which gives more information than a screenshot. /./DeltaZone/Content/Internationalization I moved the uproject file from DeltaZone -> Content -> Paks to Deltazone and got this error: Also tried compressing everything into a pak file using WinRAR and got the same error. ![]() They could charge say $60, or the equivalent of 4 months of subscription, for a one-off fee on BMT Micro or off Affect 3D's store. I might be willing to drop money more than once for a pornographic dev, but I prefer to have the option to pay once. In D&D Online, I spent something like 180$ on it, to get new dungeons, extra bots, and some quality of life conveniences. If I really like something, I'll grab a microtransaction. In one year, you'd spend more money supporting devs, than it would cost you to buy COD and buy 1-2 microtransactions each month. I see it as monthly microtransactions, and its amazing how many people hate microtransactions in AAA. Some people are willing to spend way more money on these kinds of things. A lot of titles on Affect3D are the same way. Girlvania, for example, never used a subscription model and was purchaseable by one-off fees only. Plenty of games have done one-off fees with development and done fine. Its some kind of 3rd person shooter I think, with a card system and then if you complete the main game, you get access to the Gallery, which is what the earlier versions of Fallen Doll were. Also, newest build of Fallen Doll actually has gameplay now. ![]() Like they've done with Fallen Doll.Īny game with heavy sex content, gets banned. Something akin to what Durante did with their wrapper for Dark Souls 1. dll injection process, to override the need to authenticate a password. I unpacked the files once for Aven Colony, an abandoned city builder, and there was like 60 gb worth of files, after unpacking a 15 gb. they just take up monstrously more space on the hard drive. The files can be manipulated by the game unpacked. I think it is UE4.27? The reason you need to use the correct patch is because UE4 team frequently shadow-deletes functions and doesn't mention their deletion in the patch notes, so if you tried UE4.26 and it was using a specific new function in UE4.27, the program would crash and corrupt the file.Ĥ] Once you load the appropriate patch, you can then usually load the file directly, and then modify it.ĥ] You don't have to add the file back to the. pak files, but they either had no encryption or someone figured out the code to decrypt it and provided it.ģ] The files are in standard UE4 format, so you would have to download UE4 engine with the correct patch, that is used by this game. pak file are typically not compiled, but not sure for this title. ![]() But then again, I'm not the obsessive type that really likes to crack encryptions and do the hex-editing or ASM analysis to crack these things.Ģ] The files in the. Not sure it is possible, but if it is, QuickBMS Zenhax forums would likely know.
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